Developing D&T and creating a conducive environment for D&T in your school.

Developing D&T and creating a conducive environment for D&T in your school.


First teachers will be taught how to program using an easy to use, Scratch based programming language. Through hands on tasks with exemplar projects, teachers will experience first-hand how Crumble can be used in projects across KS3, KS4 and at post 16.

No prior experience of computer programming is needed.

Learning outcomes   

  • Learn how to program Crumble using an easy to use Scratch based language.
  • Use digital and analogue inputs.
  • Use a range of outputs including Programmable LEDs called Sparkles, buzzers and a variety of motors.
  • Engage practically with several projects making use of Crumble

Presented by:

Joseph Birks is the designer of the Crumble controller and director of Redfern Electronics. He is passionate about electronics and has been creating resources for education for over a decade.

Tim Brotherhood is a consultant for the D&T Association. His career has spanned teaching D&T, subject leadership, local authority advisor for Staffordshire and 10 years developing CAD/CAM pedagogy, STEM resources and CPD for D&T teachers.

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Design and Technology (D&T) is the inspiring, rigorous and practical subject which prepares all young people to live and work in the designed and made world.

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