Day One - Afternoon

Using Crumble in Key Stage 3 design challenges

Content

 

This will be a hands-on session with a range of practical activities to cater for the absolute beginner to those experienced with electronics and micro-controllers. No prior experience of computer programming is needed. Beginners will be guided through starter activities to learn the simple drag-and-drop Crumble software (inspired by Scratch). Two new types of Crumble that will lend themselves to being embedded in projects will be previewed. New accessories will also be available to try at the session. The session will be ideal for those wishing to develop their skills, knowledge and understanding, to cover the ‘use of programmable components’ requirement in the new D&T GCSE.

 

Learning Outcomes

 

  • Learn how to write programs for the Crumble.
  • Use digital and analogue inputs.
  • Use a range of outputs including Programmable LEDs called Sparkles, buzzers and a variety of motors.
  • Hands on with projects showing how Crumble can be used in schools.

Presenter:

Joseph Birks, Managing Director at Mindsets and Redfern Electronics

 

Delegates are advised to bring their own laptops with Crumble installed. 

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