GCSE Key Resources: Teacher Guide: Preparing a GCSE Scheme of Work

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Design and Technology GCSE Resources
Teacher Guide: Preparing a GCSE Scheme of Work
A guide to developing a robust and irresistible curriculum leading to success with the Design and Technology GCSE

Ages 14-16
First published 2016

This guide has been written to provide strategic guidance for preparing a scheme of work for the single subject Design and Technology GCSE. It does not provide a definitive scheme of work but a discussion of the key issues which need to be considered and a set of ‘tools for change’ which departments can use to develop a scheme of work that is appropriate for their situation.

The resource contains:

50-page Teacher Guide including:

  • The need for a team approach
  • Teaching BIG ideas from the outset
  • Adopting a five-year course
  • Using a mix of teaching methods
  • Ensuring effectiveness
  • Reporting progress with GCSE in mind
  • Making opportunities for maths and science
  • Considering the examination requirements
    –    Teaching for the contextual challenge
    –    Preparing for the written paper
  • A possible five-year plan for a Scheme of Work
  • Embracing the bigger picture
  • Tools for Change
    –    When do you teach BIG ideas of D&T?
    –    When do you use different ways of teaching?
    –    Deploying effective teaching
    –    When do your pupils use maths in D&T?
    –    When do your pupils use science in D&T?

A PowerPoint presentation (61 slides) illustrating the key points in the guide.

Tools for Change resources.


This resource is one of a number supporting the GCSE in Design and Technology and is also available as part of a Design and Technology GCSE pack including:

  • Teacher guide: Preparing a Scheme of Work
  • Understanding and choosing materials
  • Systems and control
  • Teaching for the contextual challenge
  • New and emerging technologies
  • Developing and communicating design ideas and
  • Generating design ideas.

Companion GCSE resources are also available including Iterative Design in Action, and a range of classroom-based teaching resources.

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