D&T Key Resources Product Design KS3 resource pack

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D&T Key Resources
Product Design KS3 Resource pack
First published 2015; updated 2016

This pack contains twelve sets of resources covering Product Design teaching and learning at Early, Mid and Late KS3 (Years 7, 8 and 9). The resources are also available as individual units, sets for each year and as a full set covering the whole of KS3. They form part of a whole KS3 scheme covering Textiles, Food, Systems and Control and Product Design.

Includes Learning Planner and Assessing Without Levels - Teachers' Guide.

Early KS3 Mainly Designing: Core Skills – 2 hours
Learning to develop basic design communication skills including sketching, drawing controlled lines, 3D sketching, annotation, emphasising key points and knowing which points to highlight to get the design ideas across.

Early KS3 – Mainly Making: Dusk – Signs – 4 hours
A large local store has asked students to manufacture their signage. Use a digital image to then laser cut the existing sign. Improve on this using a specification developed with the client and make a prototype to send to company. Includes understanding of signage and logos to develop brands and convey visual messages.

Early KS3 – Design and Make: Jewellery design – 8 hours
Design and make pewter cast jewellery to a given theme. In this students research and develop a brief, develop a specification and fro this generate ideas for designs. Using CAD software they model and test their designs, and produce a mould before casting and finishing their designed product.

Early KS3 – Technology in Society: Eco design – 1-2 hours
This introduces the concept of designing with the environment in mind, using examples from a range of familiar products, re-thought in keeping with the Six Rs principles. It discusses a product’s life cycle and the ‘cradle to the grave’ concept. Using waste materials students are asked to design and make a new product prototype reusing waste items.

Mid KS3 – Mainly Designing: Analyse that – 2 hours
Analysis of famous or household products to help learn about products and inspire for own design work. Students consider a number of products and use the analysis to help them develop their own design specification for a new product.

Mid KS3 – Mainly Making: Salad servers – 2-3 hours
Students develop an understanding for a basic product: salad servers and explore how design can improve the product. They investigate a range of options before producing a specification, making examples and considering finishing techniques.

Mid KS3 – Design and Make: Lanterns – 6-8 hours
Design and manufacture a small batch of identical lanterns based around a theme. Students work in groups to design and manufacture lanterns to help them understand manufacturing processes including batch and scales of production.

Mid KS3 – Technology in Society: Floating garden challenge – 1-2 hours
Develop an awareness and understanding about how design can solve real problems in parts of the world where natural disasters occur. Students consider images of flooding and drought and the impact this can have. They are introduced to Practical Action and the work they do in developing countries including Bangladesh where floating gardens help crops survive floods. Students then design and build a model raft of a floating garden and test it using weights.

Late KS3 Mainly Designing: Advanced modelling – 2 hours
Developing skills in CAD/CAM to help communication and modelling. Students explore modelling and advanced modelling using CAD/CAM and 3D printing before producing an electronic portfolio and using CAD software to produce a model of their choice.

Late KS3 Mainly Making: Does it connect? – 2 hours
Working on a group project to manufacture pieces accurately to produce a large scale model of an animal or product using jigs and templates. Students learn about jigs, former patterns and moulds before a practical session to manufacture a model.

Late KS3 Design and Make: Learning to learn – 6-8 hours
Students design and make and educational product for a child, identifying a ‘client’ (child between 0-5) and understanding her needs, wants and interests; conducting product analysis, generating ideas and a specification, prototyping and planning production, manufacturing and evaluating the product.

Late KS3 – Technology in Society: Evolution and the future – 2 hours
Through evaluating products that have changed e.g. can openers, mobile phones, irons, vacuum cleaners etc. students gain an understanding of evolution and what factors make products change. Using the concept of biomimicry they design the next generation of their chosen product for the future.

Each resource pack comprises:

  • Unit of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Support resources

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Food, Textiles and Systems and Control.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing - two to five hours
  • Mainly Making - three to four hours
  • Design and Make - six to eight hours
  • Technology in Society - two hours

The timings against each of these units are for the whole activities; schools may want to select parts of the units to fit into their timetables.

This item is not available to purchase using Curriculum Credits.

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