D&T Practice 2.2015 pdf copy

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D&T Practice is an A4 magazine publication offering practical ideas and solutions to classroom teaching in D&T and the best of design and technology practice. Covering all focus areas it includes case studies of classroom projects, product and resource reviews and profiles of companies in the field, as well as news about the D&T Association and events and activities taking place in design and technology. D&T Practice is published three times a year and is available to D&T Association Secondary members and to other membership categories. It is also available by subscription.

D&T Practice 2-2015


A curriculum for 2029?

Curriculum update
Exploring design and technology and society

New Self Review Framework
How are you meeting the requirements of the 2014 national curriculum?

Awards 2015
D&T teaching excellence rewarded

D&T Association Summer School, packed with interactive, practical sessions

What’s hidden in the resource shop?

D&TTV – tv.data.org.uk
A video platform for design and technology teachers

CAD/CAM craft skills
Understanding of the routines and techniques that underpin good craftsmanship and applying these principals with CAD/CAM tools

Online sharing
Embracing modern technologies to support D&T teaching

The maker movement and design and technology
Exploring the roots of the ‘Maker Movement’

Increasing creativity and risk taking
Addressing the issue of creative outcomes vs. quality outcomes

Keeping the focus
GCSE and A-Level nutritional analysis using Food in Focus 2 software

Augmented reality in D&T
Visualising design with the help of smart apps and softwareE-folios: Electronic ukulele and wooden laptop caseUsing e-portfolios to support GCSE students coursework

Cultural cushions
A Year 8 ‘cultural cushions’ scheme of work that aims to increase GCSE uptake with students experiencing the many different aspects of textiles technology

Design and Technology Practice Magazine is a great way to keep up-to-date with exemplar D&T projects, and helps maintain the provision of a broad and balanced 21st Century D&T curriculum.

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