Product Design Late KS3 Y9 Design and Make - Learning to learn

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D&T Key Resources
Product Design Late KS3
Design and Make
Learning to learn – 6-8
First published 2015; updated 2016

Students design and make and educational product for a child, identifying a ‘client’ (child between 0-5) and understanding her needs, wants and interests; conducting product analysis, generating ideas and a specification, prototyping and planning production, manufacturing and evaluating the product.

Key learning:

  • Developing a brief and planning out a project
  • Researching needs of a client
  • Use of appropriate tools and materials
  • Evaluation as a tool to progress in design


  • Applying skills learnt throughout projects of planning design and manufacture
  • Selecting tools and equipment appropriately to manufacture a successful prototype
  • Evaluating and testing product and suggesting improvements in relation to developed criteria

NC 2014 Learning objectives

  • EB3 - Products that they are less familiar with using themselves
  • DB9 - Develop and communicate design ideas using annotated sketches
  • DA9 - Take creative risks when making design decisions
  • DA8 - Consider the influence of a range of lifestyle factors and consumer choices when designing products
  • DB5 - Use specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations
  • DB7 - Use a variety of approaches, for example biomimicry and user-centred design, to generate creative ideas and avoid stereotypical responses
  • MA3 - Create production schedules that inform their own and others’ roles in the manufacturing of products they design
  • MA7 - Select appropriately from specialist tools, techniques, processes, equipment and machinery, including computer-aided manufacture
  • MA8 - Select appropriately from a wider, more complex range of materials, components and ingredients, taking into account their properties such as water resistance and stiffness
  • MB7 - Follow procedures for safety and hygiene and understand the process of risk assessment
  • MB9 - Use a broad range of manufacturing techniques including handcraft skills and machinery to manufacture products precisely
  • MB10 - Exploit the use of CAD/CAM equipment to manufacture products, increasing standards of quality, scale of production and precision
  • MB11 - Apply a range of finishing techniques, including those from art and design, to a broad range of materials including textiles, metals, polymers and woods
  • EA5 - Test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users and other interested groups

Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide 

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Textiles, Food and Systems and Control.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing               two to five hours
  • Mainly Making                    three to four hours
  • Design and Make              six to eight hours
  • Technology in Society       two hours



Each resource pack comprises:

  • Unit of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Support resources

Units can be purchased as individual items or as sets across early, mid or late KS3, or as a full set covering the whole of KS3.

 This item is not available to purchase using Curriculum Credits.

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