Product Design Late KS3 Y9 Technology in Society - Evolution and the future

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D&T Key Resources
Product Design Late KS3 –
Technology in Society
Evolution and the future – 2 hours
First published 2015; updated 2016

Through evaluating products that have changed e.g. can openers, mobile phones, irons, vacuum cleaners etc. students gain an understanding of evolution and what factors make products change. Using the concept of biomimicry they design the next generation of their chosen product for the future.

Key learning:

  • Understand how and why product change
  • Know about biomimicry in the design of the future

NC 2014 Learning objectives

  • EB2 - The positive and negative impact that products can have in the wider world
  • EB3 - Products that they are less familiar with using themselves
  • EB7 - New and emerging technologies
  • DB9 - Develop and communicate design ideas using annotated sketches
  • DA9 - Take creative risks when making design decisions
  • EC1 - About an increasing range of designers, engineers, chefs, technologists and manufacturers and be able to relate their products to their own designing and making

Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide 

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Textiles, Food and Systems and Control.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing               two to five hours
  • Mainly Making                    three to four hours
  • Design and Make              six to eight hours
  • Technology in Society       two hours



Each resource pack comprises:

  • Unit of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Support resources

Units can be purchased as individual items or as sets across early, mid or late KS3, or as a full set covering the whole of KS3.

 This item is not available to purchase using Curriculum Credits.

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