Product Design Early KS3 Resource pack

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D&T Key Resources
Product Design Early KS3 Resource pack
First published 2015; updated 2016

This pack contains four sets of resources covering product design teaching and learning at Early KS3 (Year 7). The resources are also available as individual units and as a full set covering the whole of KS3. They form part of a whole KS3 scheme covering Textiles, Food, Systems and Control and Product Design.

Early KS3 – Mainly Designing: Core skills – 2 hours
Learning to develop basic design communication skills including sketching, drawing controlled lines, 3D sketching, annotation, emphasising key points and knowing which points to highlight to get the design ideas across.

Early KS3 – Mainly Making: Signs – 4 hours
A large local store has asked students to manufacture their signage. Use a digital image to then laser cut the existing sign. Improve on this using a specification developed with the client and make a prototype to send to company. Includes understanding of signage and logos to develop brands and convey visual messages.

Early KS3 – Design and Make: Jewellery design – 8 hours
Design and make pewter cast jewellery to a given theme. In this students research and develop a brief, develop a specification and fro this generate ideas for designs. Using CAD software they model and test their designs, and produce a mould before casting and finishing their designed product.

Early KS3 – Technology in Society: Eco design 1-2 hours
This introduces the concept of designing with the environment in mind, using examples from a range of familiar products, re-thought in keeping with the Six Rs principles. It discusses a product’s life cycle and the ‘cradle to the grave’ concept. Using waste materials students are asked to design and make a new product prototype reusing waste items.

Each resource pack comprises:

  • Units of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Support resources

Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide  

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Textiles, Food and Systems and Control.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing            two to five hours
  • Mainly Making                three to four hours
  • Design and Make            six to eight hours
  • Technology in Society    two hours

 This item is not available to purchase using Curriculum Credits.

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