Product Design Mid KS3 Y8 Technology in Society - Floating Garden Challenge

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D&T Key Resources
Product Design Mid KS3 –
Technology in Society
Floating garden challenge – 1-2 hours
First published 2015; updated 2016

Develop an awareness and understanding about how design can solve real problems in parts of the world where natural disasters occur. Students consider images of flooding and drought and the impact this can have. They are introduced to Practical Action and the work they do in developing countries including Bangladesh where floating gardens help crops survive floods. Students then design and build a model raft of a floating garden and test it using weights.

Key learning:

  • Develop an understanding about the way people live and their needs
  • Learn about natural disaster and the problems that are faced by people dealing them
  • How design helps all around the world and its different implications

NC 2014 Learning objectives

  • TK16 - Use learning from science to help design and make products that work
  • DA11 - Analyse where human values may conflict and compromise has to be achieved
  • DA2 - Use research including the study of different cultures, to identify and understand user need

Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide 

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Textiles, Food and Systems and Control.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing               two to five hours
  • Mainly Making                    three to four hours
  • Design and Make              six to eight hours
  • Technology in Society       two hours

 

Content

Each resource pack comprises:

  • Unit of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Support resources

Units can be purchased as individual items or as sets across early, mid or late KS3, or as a full set covering the whole of KS3.

Curriculum Credits cannot be used to purchase this item.

 

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