Systems and Control Early KS3 Resource pack

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D&T Key Resources
Systems and Control Early KS3 Resource pack
First published 2015; updated 2016

This pack contains four sets of resources covering systems and control teaching and learning at Early KS3 (Year 7). The resources are also available as individual units and as a full set covering the whole of KS3. They form part of a whole KS3 scheme covering Textiles, Food, Systems and Control and Product Design.

Early KS3 – Mainly Designing: On the level – 5 hours
Designing a casing design for a digital product which uses a number of components, concentrating on its form and function. How would it be developed for different users and markets? The unit includes sections on communicating ideas, using ergonomic and anthropometric data when designing, use of CAD software to capture and make changes to a design and an awareness of modelling and production techniques.

Early KS3 – Mainly Making: Dusk – lights on – 5 hours
Designing with a transistor sensing circuit, which could be used in a variety of different settings. The circuit is made using a standard PCB, but one which allows for the learner to customise its operation to suit their particular requirements. Students consider a range of components and systems to design a system that will turn on a light (LED or bulb) when it gets dark.

Early KS3 – Design and Make: Touch torch – 12 hours
Design and make a product for the 21st Century, using LED(s) and with NO moving parts - touch operated. Students should disassemble and analyse a product to see what it is made of and how assembled, its form and function and whether parts can be recycled. They then design and make a torch using a circuit, having understanding of circuit diagrams, PCBs and the components. They must make the circuit, casing using CAD, and model it before evaluation.

Early KS3 – Technology in Society: Mobile phone – 2 hours
How a modern product has developed over time, what change has there been to their form and function during that time? What developments have taken place in electronics that have driven the development of the mobile phone?

Each resource pack comprises:

  • Unit of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Homework sheets

Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide  

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Textiles, Food and Product Design.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing            two to five hours
  • Mainly Making                three to four hours
  • Design and Make            six to eight hours
  • Technology in Society    two hours

 This item is not available to purchase using Curriculum Credits.

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