Systems and Control Late KS3 Resource pack

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D&T Key Resources
Systems and Control Late KS3 Resource pack
First published 2015; updated 2016

This pack contains four sets of resources covering systems and control teaching and learning at Late KS3 (Year 9). The resources are also available as individual units and as a full set covering the whole of KS3. They form part of a whole KS3 scheme covering Textiles, Food, Systems and Control and Product Design.

Late KS3 Mainly Designing: Activity toy – 7 hours
Here students design a prototype electronic system that could be embedded in to a young child's activity toy that uses a number of inputs and outputs. The toy will need to match the age of the child and take into account the environment in which it is expected to function. The focus is to adapt a design problem to a particular use and create a specification based on the design brief that results in an appealing, functional and innovative product. Students must also present their ideas and refine their design ideas based on feedback.

Late KS3 Mainly Making: Rescue me! – 7 hours
In this unit students are asked to manufacture a prototype rescue aid for walkers, climbers etc, using POV (Persistence of Vision) to display one or more messages, that would help rescuers locate them in case of an emergency. They should create a production schedule, select the appropriate materials and method for manufacture and use CAD/CAM in the development of the product.

Late KS3 Design and Make: Animatronic creature – 13 hours
Students will design and manufacture of a small scale prototype Animatronic prop for either a stage show or television programme. This unit of work is the culmination of the KS3 work in Systems & Control; it also draws upon the other areas of Design and Technology in a multimedia way to solve a design and make task. It requires students to create a control system, apply mechanisms to control movement and use CAD/CAM to make a working prototype.

Late KS3 – Technology in Society: Knight Rider - computerised cars – 3 hours
Exploring technology that a few years ago was only seen in movies or was considered science fiction. How close are some of these features nearing reality today and why? Focusing on computerised cars this helps students understand the role of electronics and new technologies in developing products that we use every day.

Each resource pack comprises:

  • Unit of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Homework sheets

Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide  

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Textiles, Food and Product Design.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing             two to five hours
  • Mainly Making                 three to four hours
  • Design and Make            six to eight hours
  • Technology in Society     two hours

The timings against each of these units are for the whole activities; schools may want to select parts of the units to fit into their timetables.

This item is not available to purchase using Curriculum Credits.

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