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D&T Key Resources
Systems and Control Mid KS3 Resource pack
First published 2015; updated 2016
This pack contains four sets of resources covering systems and control teaching and learning at Mid KS3 (Year 8). The resources are also available as individual units and as a full set covering the whole of KS3. They form part of a whole KS3 scheme covering Textiles, Food, Systems and Control and Product Design.
Mid KS3 – Mainly Designing: Electronic musical toy – 7 hours
Casing design for a toy musical device, which uses a new music chip specifically designed for use in toys and related products. This can be used in a range of ways that allow a wide range of 'instruments' to be created, with suitable casings for the target market of young children. Students will need to investigate circuits and manufacturing methods, applying a design brief and specification, as well as using CAD to make 3D models of their designs and presenting their ideas.
Mid KS3 – Mainly Making: Moody lights – 8 hours
Students manufacture a mood light using an RGB LED or one or more Red, Green, Blue LEDs that will respond to the environment where it's located, using such sensors as heat, light, movement/ vibration. Following an introduction to ‘softwired’ microcontroller circuits and different the sensors and outputs, students go on to create a circuit diagram and programme from a range of options before planning the production and testing of the boards.
Mid KS3 – Design and Make: Smart board game – 12 hours
Design and manufacture a prototype interactive board game. The board has to be able to sense and respond to the player's pieces and then create random effects such as lighting and sound. The board may also include an embedded dice using an appropriate display system. Students will develop design strategies to develop ideas that meet a design brief, use CAD to develop as basic design and develop an appropriate program. They will need to be aware of costs and processes in manufacture, present their ideas and evaluate their proposed solution.
Mid KS3 – Technology in Society: Music players – 2 hours
During the last 40 years the way we store and listen to music has change beyond recognition, from vinyl to chip. What is the science behind how we stored music on vinyl discs, tape, compact discs, DVDs and chips?
Each resource pack comprises:
Free resource also available: Learning Planner and Assessing Without Levels - Teachers' Guide
These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Textiles, Food and Product Design.
These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.
The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.
Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.
Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:
This item is not available to purchase using Curriculum Credits.
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