Systems and Control Mid KS3 Y8 Design and Make - Smart Board Game

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D&T Key Resources
Systems and Control Mid KS3 –
Design and Make
Smart board game – 12 hours
First published 2015; updated 2016

Design and manufacture a prototype interactive board game. The board has to be able to sense and respond to the player's pieces and then create random effects such as lighting and sound. The board may also include an embedded dice using an appropriate display system. Students will develop design strategies to develop ideas that meet a design brief, use CAD to develop as basic design and develop an appropriate program. They will need to be aware of costs and processes in manufacture, present their ideas and evaluate their proposed solution.

Key Learning:

  • Apply design strategies in order to generate innovative design ideas that meet the brief
  • Use of programmable components as the controller to the system in a manner suitable for its intended application
  • Creation of a cost profile for the prototype and is able to indicate the likely costs in mass manufacture

Skills:

  • Development of control software
  • Use of CADCAM, laser cutting and 3D printing to manufacture component parts
  • Know that there is a cost incurred in producing any product and understand how to work this out
  • To present their ideas to others clearly and suggest improvements
  • Be able to evaluate their solution against the original specification and justify changes that have been made to the solution

NC 2014 Learning objectives

  • DA3 Identify and solve their own design problems
  • DB11 Use mathematical modelling to indicate likely performance before using physical materials and components, for instance when developing circuits or gearing systems
  • MA1 Produce ordered sequences and schedules for manufacturing products they design, detailing resources required produce costings using spreadsheets for products they design and make
  • MA2 Produce costings using spreadsheets for products they design and make
  • DB3 Use 3D CAD to model, develop and present their ideas
  • MB1 Make use of specialist equipment to mark out materials
  • MA7 Select appropriately from specialist tools, techniques, processes, equipment and machinery, including computer-aided manufacture
  • EA1 Evaluate their products against their original specification and identify ways of improving them
  • EA2 Actively involve others in the testing of their products

Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide 

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Textiles, Food and Product Design.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing               two to five hours
  • Mainly Making                   three to four hours
  • Design and Make              six to eight hours
  • Technology in Society      two hours

Content

Each resource pack comprises:

  • Unit of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Homework sheets
  • Support resources

Units can be purchased as individual items or as sets across early, mid or late KS3, or as a full set covering the whole of KS3.

 This item is not available to purchase using Curriculum Credits.

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