Systems and Control Mid KS3 Y8 Technology in Society - Music Players

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D&T Key Resources
Systems and Control Mid KS3 –
Technology in Society
Music players – 2 hours
First published 2015; updated 2016

During the last 40 years the way we store and listen to music has change beyond recognition, from vinyl to chip. What is the science behind how we stored music on vinyl discs, tape, compact discs, DVDs and chips?

Key Learning:

  • Know and understand that electronics play a massive part in our everyday lives as demonstrated the development of music players
  • Know how the development of electronics has contributed to the development of the music players and other related products
  • Show knowledge of the scientific principles that underpin the way music is stored and replayed - vinyl, tape, disc, and chip

NC 2014 Learning objectives

  • EB7 Evaluate new and emerging technologies
  • EB3 Evaluate products that they are less familiar with using themselves
  • TK 16 Use learning from science to help design and make products that work
  • TK 18 Understand the properties of materials, including smart materials, and how they can be used to advantage

Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide 

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Textiles, Food and Product Design.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing               two to five hours
  • Mainly Making                   three to four hours
  • Design and Make              six to eight hours
  • Technology in Society      two hours

Content

Each resource pack comprises:

  • Unit of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Homework sheets
  • Support resources

Units can be purchased as individual items or as sets across early, mid or late KS3, or as a full set covering the whole of KS3.

Curriculum Credits cannot be used to purchase this item.

 

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