Textiles Late KS3 Resource pack

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D&T Key Resources
Textiles Late KS3 Resource pack
First published 2015; updated 2016

This pack contains three sets of resources covering textiles teaching and learning at Late KS3 (Year 9). The resources are also available as individual units and as a full set covering the whole of KS3. They form part of a whole KS3 scheme covering Textiles, Food, Systems and Control and Product Design.

Late KS3 Mainly Designing: Para-triathlete design challenge – 2 hours
How do para-athletes customise their sportswear to accommodate their needs? Students develop a design specification from research into the restrictions para-athletes face. Working as part of a team they must develop designs in creative ways and present these, giving reasons for their final choices.

Late KS3 Design and Make: Festival headgear – 8 hours
Head gear is a popular feature at many types of festivals – why is this and how is it used? Choose a festival and create designs to be worn. What happens when a client changes the design brief part-way through a project? Adapting designs to be made within a given time and resource constraints. Evaluate prototypes and suggest modifications for a circular economy approach. Although this is a Designing and Make unit – there is deliberately a considerable emphasis on evaluation within the whole process. The assessment objectives reflect this.

Late KS3 Technology in Society: Wearable technology 1-2 hours
What is wearable tech? Is it a gimmick? How is it currently used? Consider aesthetic vs performance enhancing properties. What would you design? This learning unit requires students to evaluate existing wearable technology products and generate ideas for garments that include such 'technology' as lightsensors temperature control and which are controlled by smart phones.

Each resource pack comprises:

  • Unit of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Homework sheets

Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide  

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Food, Systems and Control and Product Design.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing            two to five hours
  • Mainly Making                three to four hours
  • Design and Make            six to eight hours
  • Technology in Society    two hours

 This item is not available to purchase using Curriculum Credits.

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