Textiles Late KS3 Yr 9 Design and Make - Festival Headgear

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D&T Key Resources
Textiles Late KS3
Design and Make
Festival headgear – 8
First published 2015; updated 2016

Head gear is a popular feature at many types of festivals – why is this and how is it used? Choose a festival and create designs to be worn. What happens when a client changes the design brief part-way through a project? Adapting designs to be made within a given time and resource constraints. Evaluate prototypes and suggest modifications for a circular economy approach.

Although this is a Designing and Make unit – there is deliberately a considerable emphasis on evaluation within the whole process. The assessment objectives reflect this.

Key Learning:

  • Take creative risks when designing for a given context
  • Be flexible and able to adapt ideas to changing circumstances
  • Evaluation is a constant process throughout designing and making
  • Understand the issues surrounding ‘cradle to grave’ approach to textile goods and how a ‘circular economy’ approach might be adopted


  • To be adaptable and open to new ideas when designing
  • Choose correct fabrics and textile processes to make their product
  • Know the importance of modelling before actual manufacture commences
  • Be able to critically evaluate design ideas, chosen processes and final prototype and act on their findings
  • Apply ‘new’ concepts to their own products

NC 2014 Learning objectives

  • DB4 Use CAD and related software packages to validate their designs in advance of manufacture
  • MB5 Adapt their methods of manufacture to changing circumstances
  • MB6 Recognise when it is necessary to develop a new skill or technique
  • MB10 Exploit the use of CAD/CAM equipment to manufacture products, increasing standards of quality, scale of production and precision
  • MB11 Apply a range of finishing techniques, including those from art and design, to a broad range of materials including textiles, metals, polymers and woods
  • EA3 Select appropriate methods to evaluate their products in use and modify them to improve performance
  • EA4 Produce short reports, making suggestions for improvements
  • EA5 Test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users and other interested groups
  • EB4 Evaluate products considering life cycle analysis
  • EB5 Evaluate how products can be developed considering the concept of ‘cradle to grave’
  • EB6 Evaluate the concept of circular economy approaches in relation to product development and consumption

Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Food, Systems and Control and Product Design.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of codec learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing               two to five hours
  • Mainly Making                   three to four hours
  • Design and Make              six to eight hours
  • Technology in Society      two hours


Each resource pack comprises:

  • Unit of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Homework sheets
  • Support resources

Units can be purchased as individual items or as sets across early, mid or late KS3, or as a full set covering the whole of KS3.

Curriculum Credits cannot be used to purchase this item.

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