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D&T Key Resources
Textiles Mid KS3 Resource pack
First published 2015; updated 2016
This pack contains three sets of resources covering textiles teaching and learning at Mid KS3 (Year 8). The resources are also available as individual textiles units and as a full set covering the whole of KS3. They form part of a whole KS3 scheme covering Textiles, Food, Systems and Control and Product Design.
Mid KS3 – Mainly Designing: Dual purpose textiles – 5 hours
How can technology be included into textiles products to give them added value? Can this improve the quality of people’s lives? This introduces students to the Portable Light project which combines a traditional textiles product with solar power. They produce ideas for a design of a dual purpose product and develop the design with annotated drawings using a 2D CAD package.
Mid KS3 – Design and Make: Textile entrepreneurs – 7 hours
Design and make a simple product that could be made in small quantities to sell in an independent gift shop. How is making one product different from making a number of identical ones? Students are asked to design and make a textile product that could be made in small quantities to be sold in a gift shop. They must research the customers and products and choose appropriate equipment, techniques and materials for their product. Working in teams they will devise production plans and look at cost considerations before manufacturing and testing their products.
Mid KS3 – Technology in Society: The truecost of textile technology – 1 hour
What are the positive and negative impacts that technology has had within textiles? In this unit students look at how technology and cost considerations have affected the production of textiles, the emergence of ‘ecofashion’ and what consumers can do to promote eco friendly fashion.
Each resource pack comprises:
Free resource also available: Learning Planner and Assessing Without Levels - Teachers' Guide
These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Food, Systems and Control and Product Design.
These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.
The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.
Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.
Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:
This item is not available to purchase using Curriculum Credits.
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