Textiles Mid KS3 Year 8 Design and Make - Textile Entrepreneurs

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D&T Key Resources
Textiles Mid KS3
Design and Make
Textile entrepreneurs – 7 hours
First published 2015; updated 2016

Design and make a simple product that could be made in small quantities to sell in an independent gift shop. How is making one product different from making a number of identical ones?

Students are asked to design and make a textile product that could be made in small quantities to be sold in a gift shop. They must research the customers and products and choose appropriate equipment, techniques and materials for their product. Working in teams they will devise production plans and look at cost considerations before manufacturing and testing their products.

Key Learning:

  • Generation and development of design ideas for a very simple product – as part of a team
  • Understand the need for planning making before practical work begins
  • Be able to communicate as a team how this will happen
  • Understand how to cost a product


  • How to work as part of a team
  • Safe and effective use of textiles equipment and processes
  • Relevant testing of prototypes
  • Presentation of prototype to an audience

This project could be done as a business enterprise idea with the students working towards selling their products at the end e.g. charity event.

NC 2014 Learning objectives

  • DA1 Develop detailed design specifications to guide their thinking
  • DA4 Develop design specifications that include a wider range of requirements such as environmental, aesthetic, cost, maintenance, quality and safety
  • DB5 Use specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations
  • DB6 Combine ideas from a variety of sources
  • MA6 Match and select suitable materials considering their fitness for purpose
  • MA7 Select appropriately from specialist tools, techniques, processes, equipment and machinery, including computer-aided manufacture
  • MA8 Select appropriately from a wider, more complex range of materials, components and ingredients, taking into account their properties such as water resistance and stiffness
  • MA1 Produce ordered sequences and schedules for manufacturing products they design, detailing the resources required
  • MA2 Produce costings using spreadsheets for products they design and make
  • MA4 Make simple use of planning tools, for instance Gant charts
  • MB1 Make use of specialist equipment to mark out materials
  • MB2 Use a broad range of material joining techniques including stitching, mechanical fastenings, heat processes and adhesives
  • EA2 Actively involve others in the testing of their products

 Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Food, Systems and Control and Product Design.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of codec learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing               two to five hours
  • Mainly Making                   three to four hours
  • Design and Make              six to eight hours
  • Technology in Society      two hours



Each resource pack comprises:

  • Unit of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Homework sheets
  • Support resources

Units can be purchased as individual items or as sets across early, mid or late KS3, or as a full set covering the whole of KS3.

Curriculum Credits cannot be used to purchase this item.

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