Textiles Mid KS3 Year 8 Mainly Designing - Dual Purpose Textiles

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D&T Key Resources
Textiles Mid KS3
Mainly Designing
Dual purpose textiles – 5
hours
First published 2015; updated 2016

How can technology be included into textiles products to give them added value? Can this improve the quality of people’s lives?

This introduces students to the Portable Light project which combines a traditional textiles product with solar power. They produce ideas for a design of a dual purpose product and develop the design with annotated drawings using a 2D CAD package.

Key Learning:

  • Importance of maintaining traditional skills as part of a culture/country’s heritage
  • How this can be combined with current technology to improve the quality of life for people
  • To take creative risks when designing

Skills:

  • Designing within a context for a chosen user group and identifying their needs
  • Developing 2D ideas into 3D models
  • Using CAD to generate patterns

NC 2014 Learning objectives

  • DA1 Develop detailed design specifications to guide their thinking
  • DA2 Use research including the study of different cultures, to identify and understand users’ needs
  • DA3 Identify and solve their own design problems
  • DA7 Work confidently within a range of relevant domestic, local and industrial contexts, such as the home, health, leisure, culture, engineering, manufacturing, construction, food, energy, agriculture and fashion
  • DA8 Consider the influence of a range of lifestyle factors and consumer choices when designing products
  • TK18 Understand the properties of materials, including smart materials and how they can be used to advantage
  • DB1 Use 2D and begin to use 3D CAD packages to model their ideas
  • DB2 Produce models of their ideas using CAM to test out their ideas
  • DB7 Use a variety of approaches, for example biomimicry and user-centred design, to generate creative ideas and avoid stereotypical responses
  • TK6 How to select and modify patterns and use in textile construction

 Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Food, Systems and Control and Product Design.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of codec learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing               two to five hours
  • Mainly Making                   three to four hours
  • Design and Make              six to eight hours
  • Technology in Society      two hours

 Content

Each resource pack comprises:

  • Unit of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Homework sheets
  • Support resources

Units can be purchased as individual items or as sets across early, mid or late KS3, or as a full set covering the whole of KS3.

Curriculum Credits cannot be used to purchase this item.

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