Product Design Late KS3 Resource pack

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D&T Key Resources
Product Design Late KS3 Resource pack
First published 2015; updated 2016

This pack contains four sets of resources covering product design teaching and learning at Late KS3 (Year 9). The resources are also available as individual units and as a full set covering the whole of KS3. They form part of a whole KS3 scheme covering Textiles, Food, Systems and Control and Product Design.

Late KS3 – Mainly Designing: Advanced modelling – 2 hours
Developing skills in CAD/CAM to help communication and modelling. Students explore modelling and advanced modelling using CAD/CAM and 3D printing before producing an electronic portfolio and using CAD software to produce a model of their choice.

Late KS3 – Mainly Making: Does it connect? – 2 hours
Working on a group project to manufacture pieces accurately to produce a large scale model of an animal or product using jigs and templates. Students learn about jigs, former patterns and moulds before a practical session to manufacture a model.

Late KS3 – Design and Make: Learning to learn – 6-8 hours
Students design and make and educational product for a child, identifying a ‘client’ (child between 0-5) and understanding her needs, wants and interests; conducting product analysis, generating ideas and a specification, prototyping and planning production, manufacturing and evaluating the product.

Late KS3 – Technology in Society: Evolution and the future – 2 hours
Through evaluating products that have changed e.g. can openers, mobile phones, irons, vacuum cleaners etc. students gain an understanding of evolution and what factors make products change. Using the concept of biomimicry they design the next generation of their chosen product for the future.

Each resource pack comprises:

  • Units of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Support resources

Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide  

D&T Key Resources

These Design and Technology Key resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Textiles, Food and Systems and Control.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing             two to five hours
  • Mainly Making                 three to four hours
  • Design and Make            six to eight hours
  • Technology in Society     two hours

 This item is not available to purchase using Curriculum Credits.

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