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D&T Key Resources
Textiles Early KS3 Resource pack
First published 2015; updated 2016
This pack contains three sets of resources covering textiles teaching and learning at Early KS3 (Year 7). The resources are also available as individual units and as a full set covering the whole of KS3. They form part of a whole KS3 scheme covering Textiles, Food, Systems and Control and Product Design.
Early KS3 – Mainly Designing: Learning to look – 4 hours
How do we generate and communicate design ideas in textiles? How does nature influence design? In this unit students look at communication on paper using different methods and how to use annotation effectively. It then considers biomimicry as a means of solving design problems, the use of CAD software to manipulate images to make colourways and appropriate printing methods.
Early KS3 – Mainly Making: Understanding fibres and fabrics – 8 hours
What are the properties of fabrics used today and why is it important to understand this? How do we add print and stitch to our fabrics to make them more interesting? How do practising designers achieve this? This unit considers the origins of natural and man-made fibres, the methods of construction and properties of these and how they are adapted by adding colour and decoration, with examples from current textiles designers.
Early KS3 – Technology in Society: The wider use of textiles in our society – 1-2 hours
How are textiles used in today’s society? How has conductive thread and fabric, use of composite textiles in the automotive industry and the use of textiles in medicine had an impact on our world? Using this, students should understand the wider role of textiles in everyday lives, beyond fashion and furnishing. They should investigate technical textiles for specific uses and demonstrate an understanding of the wider use of textiles. Examples from a range of industries are used to illustrate different uses and applications.
Each resource pack comprises:
Free resource also available: Learning Planner and Assessing Without Levels - Teachers' Guide
These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Food, Systems and Control and Product Design.
These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.
The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.
Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.
Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:
This item is not available to purchase using Curriculum Credits.
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