Textiles Late KS3 Yr 9 Mainly Designing - Paratriathlete Design Challenge

Member Price: £12.60

Your Price: £19.00

Add to basket

Select your desired quantity below and then click 'add to basket'. You will then be able to continue shopping or checkout.

Log in to get members’ prices. Links to digital resources will be sent by email once payment is received.

View basket

D&T Key Resources
Textiles Late KS3
– Mainly Designing
Para-triathlete design challenge – 2
First published 2015; updated 2016

How do para-athletes customise their sportswear to accommodate their needs?

Students develop a design specification from research into the restrictions para-athletes face. Working as part of a team they must develop designs in creative ways and present these, giving reasons for their final choices.

Key Learning:

  • Understand and apply the needs of others when designing for a specified end use
  • Know that fabric properties are crucial to maximise performance of athletes


  • Product analysis and reformulation of existing products
  • Consider measurements, ease and fit and how fabric choice will affect decisions
  • Work collaboratively as a team to arrive at a final proposal

NC 2014 Learning objectives

  • DA4 Develop design specifications that include a wider range of requirements such as environmental, aesthetic, cost, maintenance, quality and safety
  • DA5 Research the health and wellbeing, cultural, religious and socio-economic contexts of their intended users
  • DA6 Understand how to reformulate design problems given to them
  • DA9 Take creative risks when making design decisions
  • DA10 Consider additional factors such as ergonomics, anthropometrics or dietary needs
  • DA11 Analyse where human values may conflict and compromise has to be achieved
  • DB5 Use specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations
  • DB6 Combine ideas from a variety of sources decide which design criteria clash and determine which should take priority
  • DB12 Give oral and digital presentations and use computer-based tools

Free resource also available:  Learning Planner and Assessing Without Levels - Teachers' Guide

D&T Key Resources

These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Food, Systems and Control and Product Design.

These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.

The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.

Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learnt. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learnt what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of codec learning objectives is included in this pack.

Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:

  • Mainly Designing               two to five hours
  • Mainly Making                   three to four hours
  • Design and Make              six to eight hours
  • Technology in Society      two hours



Each resource pack comprises:

  • Unit of work
  • PowerPoint presentations
  • Self assessment worksheets
  • Homework sheets
  • Support resources

Units can be purchased as individual items or as sets across early, mid or late KS3, or as a full set covering the whole of KS3.

Curriculum credits cannot be used to purchase this item.

Prices include VAT at the appropriate rate where applicable, postage and packing for UK only. For overseas postage please call us.

Back to products