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150 results found for your search "Contextual Designing in D&T: Foundations for Success"

STEM Careers resources Product Designer

STEM Careers resources Product Designer, Age 11-14 years This resource pack focuses on product design in industry and aims to raise awareness of career opportunities and paths in this sector. The unit is built around a case study of a talented young designer who has risen to lead a design team in a major global company. Resources are provided for two creative designing activities: designs for some original lighting ideas to develop products for a specified market sector using LED lighting powered from a USB port; and a design styling task...

Upcycling

Upcycling, First published 2012 This resource is a great way of reusing old products that would normally be thrown away and to raise students’ awareness of upcycling waste products in an innovative and enterprising way. It considers the themes of sustainability and enterprise – designing, making and marketing desirable, quality products from recycled materials. Most children at some point have made a puppet out of an old sock or a rocket or car out of an old kitchen roll, plastic milk bottle etc. The aim of this project is to take that concept to a level...

Alarming vehicles YR 4/5/6

Alarming vehicles YR 4/5/6, Years 4, 5 & 6Age 8-11First published 2007; fully revised 2019 This unit of work encourages children to develop their understanding of electrical systems through exploring ways of protecting vehicles using electrical alarms. It contains a PowerPoint presentation, teacher notes and pupil worksheets. The unit can be taught in Year 4 following from Project on a Page Simple Circuits and Switches and Simple Programming and Control, but to maximise the learning it could be delivered during Years 5/6, thus enabling the use of more complicated parallel circuits and a fuller range...

Mechanisms with a message

Mechanisms with a message, Age 9-11 YearsFully updated 2020 In this project children learn to make a moving message operated by a cam mechanism. The choice of message depends upon the children identifying a user and purpose but it might be linked to other school learning or issues such as healthy eating or keeping the school tidy. They explore different types of movement through investigating mechanisms and learn to construct flat cam mechanisms with lever and slider followers. They learn how a simple cam can be used with a lever or a slider to control movement, and...

Beads and pendants - using precious metal clay

Beads and pendants - using precious metal clay, Age 14-16 yearsFirst published 2012 This resource contains two videos showing how to use precious metal clay in making jewellery. It also has a brief PowerPoint presentation introducing the concept and tasks. The teacher notes that accompany this resource give a basic explanation of PMC, its history and uses, costs and links with GCSE specifications and to other resources. The notes then outline the two video tutorials in some detail. This resource should be used alongside other designing activities in which students design and prototype using...

Pneumatic systems - Make a Mascot

Pneumatic systems - Make a Mascot, Pneumatic systems - Make a Mascot Years 3/4Age 7-9 yearsFirst published 2012 In this project children use pneumatics to design and make a mascot suitable for an opening celebration of an event such as a school-based version of the Olympics. They research a range of countries represented at the event and develop ideas that reflect the diversity of each country’s identity. The children explore the nature of pneumatic systems and how these can be incorporated into a design for a mascot, which they then make and evaluate....

Making Bread using the Six Essentials

Making Bread using the Six Essentials, Making Bread using the Six Essentials Year 5-6Age 9-11 First published 2013 An example of good practice in Design and Technology using the 'Bread' unit of work and incorporating the 'six essentials' of design and technology. These essentials – user, purpose, functionality, design decisions, innovation and authenticity – should be applied to every Design and Technology project wherever possible. This PowerPoint presentation gives an example of a school that has taken these and applied them to all aspects of the process, from curriculum planning, ensuring the teaching is inspiring...

Using and understanding 3D printers in schools - Key Resources

Using and understanding 3D printers in schools - Key Resources, Using and understanding 3D printers in schoolsAges 11-14 yearsFirst published 20143D printers are fast becoming commonplace in rapid prototyping and manufacturing and are proving to be essential tools for testing and realising designs in product design. Since the introduction of stereo-lithography in the 1980s the idea of being able to print out designs from CAD programmes and scanned images has captured the imagination of people in the design industry and wider world. Recent technological developments have made 3D printers an affordable tool

Hot Stuff: Pewter Casting - Key Resources

Hot Stuff: Pewter Casting - Key Resources, Hot Stuff: Pewter casting Ages 11-14 yearsFirst published 2012 Hot Stuff is a comprehensive set of materials giving teachers all the background they need to teach making pewter jewellery in a particular style. The focus is on the work of designer Charles Rennie Mackintosh and the PowerPoint slides and Word documents include background on Charles Rennie Mackintosh, including the influences and the styles he developed. There is a full scheme of work and lesson plans over 12 weeks which include consideration of the design processes, how students can...

Primary Keywords

Primary Keywords, This resource includes an Excel document listing the key vocabulary for primary Design and Technology. It is organised into designing and evaluating, making and technical knowledge, cooking and nutrition, and tools and equipment as well as identifying words specific to KS1 and KS2. Alongside the Excel document there are a collection of key word mats created in PowerPoint that can be shown on the board, used in a display or downloaded, printed and laminated for use on the pupil’s tables. These are organised into the typical strands of technical knowledge including...

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