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Eight Technologies that will change your life

Eight Technologies that will change your life, Eight Technologies that will change your lifeAges 11-16First published 2014 Based on the 2014 blog by Oliver Reichardt, Director of Fellowship at the RSA, this PowerPoint presentation highlights eight technologies that will change the world that policy makers really need to be thinking about and that will impact upon the designs that your students are developing. The technologies cited are: drones, 3D printing, augmented strength, sensors, graphene, augmented reality, DNA sequencing and computers which can read your mind. The presentation includes links to relevant websites with articles on each topic. ...

Framework for Design & Design Education

Framework for Design & Design Education, This reader, published by the D&T Association with the Design Education Research Group at Loughborough university, contains key papers from the 1970s and 80s by Bruce Archer, Ken Baynes and Phil Roberts. Its aim is to make more readily available some of the ideas and approaches toward theory about design and design education that came together at London’s Royal College of Art during that period. First published 2005

VEX GO Kit with Storage

VEX GO Kit with Storage, VEX GO is a STEM construction system for KS2 students (age 7-11). GO kits contain all parts, motors and electronics needed to bring STEM to life! Learn more about VEX GO > Storage Done Right The GO Kit with Storage is pre-sorted into a convenient re-usable carrying case. This keeps all the parts organised and easily accessible. Coding Done Right Block based coding is easy for young coders with VEXcode. Available for Tablets, Chromebooks, Macs and PCs. Contains the following parts: https://www.vexrobotics.com/parts/269-6911 ...

Get Designing - Generating real design ideas

Get Designing - Generating real design ideas, First published 2012 This activity is about getting students to really understand design challenges and the design process and, where possible, work like real designers. The project should take place over three lessons and covers: Design Understanding: Developing real knowledge of the design challenge through investigation. Design Practice: Using play to develop design skills that specifically respond to the design challenge. Peer Review: Putting all the ideas on the table, depersonalising them and letting go of intellectual property rights. Design Activity: Developing a single design concept...

Designing Everyone In Primary

Designing Everyone In Primary, Age 5-11 YearsFirst published 2007 This Primary resource, Designing Everyone In, promotes learning opportunities for inclusive design to be incorporated into the teaching of design and technology in schools. It looks at how inclusive design and management of the built environment and transport services can help disabled people to fully participate in society. The resources were developed by the Disabled Persons Transport Advisory Committee. Disabled people are often prevented from fully participating in society by the poor design. Even today, services are designed for fit able-bodied adults. This is a problem for everyone, not...

Three Bears Picnic Blanket - Early Years Textiles

Three Bears Picnic Blanket - Early Years Textiles, Age 3-5 yearsFirst published 2008 In this project children explore how fabrics can be joined together to make a picnic blanket of their own for a teddy bears’ picnic. It starts from the traditional story but introduces a twist as Goldilocks revisits the three bears’ house and they become friends. The story is included on a Word file for teachers to use or adapt to make their own. Activities include investigating different fabrics and thinking about their properties; where textiles come from, starting from the raw materials and showing a...

Moving pictures

Moving pictures, Year 1 Age 5-6 years Fully updated 2021 Moving pictures are popular with children and by making simple sliders and levers children will gain an understanding of the mechanisms that make things move. This encourages children to recognise and learn about different types of movement through investigating mechanisms in everyday objects and designing and making a moving model to illustrate a story or as a card or display. Children develop their designing skills through trying out ideas with materials to make a mock up before developing and drawing a design and planning...

Super Salads

Super Salads, Age 7-9 yearsFirst published 2006 Through this unit of work children learn about the wide variety of different ingredients available to design and make their own salads. They learn about healthy eating through a balanced diet and ways of preparing and combining their salad ingredients. The resource has a comprehensive scheme of work and supporting helpsheet, covering IDEAs, FPTs and DMAs as well as suggested homework activities and teacher tips. There is also lesson plan, published in D&T Primary, outlining how to use the resources and such things as safe food preparation. These are...

GCSE Key Resources: New and Emerging Technologies

GCSE Key Resources: New and Emerging Technologies, D&T GCSE Resources New and Emerging Technologies Enabling you to teach your students technological perspectiveAges 14-16First published 2016 This resource is aimed at supporting teachers to develop their subject knowledge in the new and emerging technologies, in readiness for the new GCSE in Design and Technology. It forms part of a set of CPD resources aimed at modernising your design and technology curriculum at a time when there is a clear need for modernisation in the subject to develop students’ skills and knowledge and to help furnish the needs of industry. ...

STEM Careers resources Graphic Designer

STEM Careers resources Graphic Designer, Age 11-14 years This unit raises awareness of career opportunities in Graphic Design. It provides an opportunity for pupils to explore a typical career path, gives an insight into the diverse nature of Graphic Design and has a rapid response creative designing activity working to a tight deadline. There are teacher notes and worksheets while the PowerPoint presentation introduces a graphic designer, giving his background and experience and examples of graphic design. The resource also includes information about careers and links to a number of websites and further useful resources. STEM Careers...

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