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Structures: Whose Home?

Structures: Whose Home?, Structures: Whose Home? 5-7 YearsStructuresFirst published 2019 Children are often happy to talk about their homes and families and this resource gives them the opportunity to use this knowledge and experience in a practical way. Making model homes will enable them to develop and use basic constructional skills using sheet and reclaimed materials to make freestanding structures stronger, stiffer and more stable, together with appropriate joining techniques. Using construction kit materials will help their understanding of strength and stability in structures. They should also consider the user and purpose for their home and...

Research Pack

Research Pack, Special Offer! Research Pack This set of three publications, published in association with Loughborough University, contains papers from key thinkers on ideas and approaches toward theory about design and design education and guide potential researchers by de-mystifying academic study and research in an accessible and engaging way. They are essential reading for anyone who would like to help place D&T in a wider context and for those considering higher degrees. Titles: Design and Democracy Designerly Activity and Higher Degrees A Framework for Design and Design Education Save! – normal price: ...

UK Space Agency Resources

UK Space Agency Resources, Inspiring the next generation: design and technology in spaceThe space industry provides young people with an inspiring context for developing skills and for thinking about future roles and careers. This set of resources offers schools information and activities to inspire young people aged 11-16 and to understand the roles and impact of the space industry, increasing their awareness of and interest in the sector. The resources are structured around Satellite Launch Systems and the James Webb Space Telescope, and include activities and information for pupils at Key Stage 3 and Key Stage 4, drawing...

Primary D&T National Curriculum 2014 – Myths and Facts

Primary D&T National Curriculum 2014 – Myths and Facts, Primary D&T National Curriculum 2014 – Myths and Facts Now that the National Curriculum is upon us, this useful set of FAQs will help to dispel any myths and misunderstandings that teachers may have about its content and implementation. For example: Is the NC still in draft form or finalised? Is it here to stay? What has changed, if anything, from the old programmes of study? What guidance will follow? If you need to brush up on what elements have changed, what remains in place and what has been...

NEW GCSE Design and Technology (9-1) Homework Pack (Written for the AQA Specification)

NEW GCSE Design and Technology (9-1) Homework Pack (Written for the AQA Specification), NEW GCSE Design and Technology (9-1) Homework Pack (Written for the AQA Specification) Ages 14-16Product code: HWDT2 For the new GCSE in Design and Technology – first teaching in September 2017. Written for the AQA specification. There are three keys to success in GCSE exams: subject knowledge, exam technique and confidence. The GCSE homework packs have been written by former senior examiners and outstanding teachers. They contain at least one separate worksheet for every sub-section of the named GCSE specification, written in the style...

D&T Practice 3.2020 pdf copy

D&T Practice 3.2020 pdf copy, DD&T Practice is an A4 magazine publication offering practical ideas and solutions to primary and secondary classroom teaching in Design and Technology and the best of practice. Covering all focus areas, it includes case studies of classroom projects, product and resource reviews and profiles of companies in the field, as well as news about the Design and Technology Association and events and activities taking place in design and technology. D&T Practice is published three times a year and is available to Primary and Secondary Association members and to other membership categories. It is...

Candoo Cards

Candoo Cards, CANDOO is a card based game which includes a set of career cards, skills cards, qualification cards, life experience cards and a full set of instructions. The aim of the game is to build up skills and qualifications to complete your career path. You complete your career path by collecting 4 out of 5 skills cards and a qualification card relevant to your career. Win by collecting the most points, but the twists come by using life experiences cards to help your career, collect bonus points, start a second career and even make your opponents redundant! ...

Designer's Toolkit for Children

Designer's Toolkit for Children, First published 2012 This document considers the creative process of designing that has proved to be so rewarding for children, encouraging them to think explicitly about the tools they use during their designing and making process. It provides a guide to using and applying designing tools and prompting pupils to ask the right questions and consider both getting started with design and working out ideas under the following headings: Asking questions Looking at products Design criteria Looking for inspiration Exploring materials Sketching Sharing ideas Design specification 3-D modelling Annotated drawings Computer...

STEM Careers resources Product Designer

STEM Careers resources Product Designer, Age 11-14 years This resource pack focuses on product design in industry and aims to raise awareness of career opportunities and paths in this sector. The unit is built around a case study of a talented young designer who has risen to lead a design team in a major global company. Resources are provided for two creative designing activities: designs for some original lighting ideas to develop products for a specified market sector using LED lighting powered from a USB port; and a design styling task for the music controller for a baby bouncer....

STEM Careers resources Kidstuff

STEM Careers resources Kidstuff, Age 11-14 years This resource pack is focused on product design in industry and aims to raise awareness of career opportunities and paths in this sector. The unit is built around a case study of child’s play tepee designed and manufactured by ’Paperpod Ltd’. The core of this unit is a PowerPoint presentation which is used to present the task and provides some designing resources. There is also an introductory PowerPoint ‘Careers in Designing and Making’ and included are three files for the nets required for the included tasks. One is intended for hand cutting...

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